AI Insights · Timothy · April 2024
Top 5 Paid Games on iOS in Oceania: Q1 2024
Discover the performance trends of the top 5 paid games on iOS in Oceania for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 paid games on iOS in Oceania showed varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
Geometry Dash Lite by RobTop Games AB started the quarter with around 10.7K downloads in the first week of January, which gradually declined to about 6K by the end of the month. However, downloads picked up again towards the end of the quarter, reaching approximately 9.2K in the last week of March. The game maintained a steady weekly active user base, beginning at 116.7K and ending at 109K.
Solitaire from MobilityWare saw its weekly revenue fluctuate slightly, with peaks around $1.5K in late February and mid-March. Downloads for the game ranged between 3.3K and 4.3K throughout the quarter, with a notable increase to nearly 4K in the final week of March. The game’s active users remained relatively stable, averaging around 570K, with a slight rise to 575.8K by the end of March.
Cut the Rope by ZeptoLab UK Limited experienced a varied revenue trend, peaking at $430 in the last week of February. Download numbers showed an upward trend mid-quarter, reaching 3.2K in mid-February, before stabilizing around 2.8K in the last week of March. The game’s active user count also saw growth, starting at 3.9K and ending at 4.9K.
Minecraft by Mojang had significant weekly revenue, starting at approximately $42.9K and fluctuating around $36K to $40K throughout the quarter. Downloads remained relatively consistent, ranging between 1.5K and 2.1K. The game’s weekly active users were steady, starting at 157.2K and ending at 150.4K.
Spider Solitaire: Card Game by MobilityWare showed a stable revenue trend, peaking at $558 in mid-February. Downloads fluctuated between 786 and 1.5K, with a notable peak in mid-March. The game maintained a consistent active user base, starting at 17K and ending at 17.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.